Generer rapport
Virksomhedsform
Anpartsselskab
Etableret
2016
Størrelse
Små
Ansatte
35
Omsætning
236
MDKK
Bruttofortj.
-4.829.855
DKK
Primært resultat (EBIT)
-39.820.379
DKK
Årets resultat
14
MDKK
Egenkapital
64
MDKK
annonce
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Rang Årets resultat
Rang i branche
9/1.232
"Top 10%"
Rang i Danmark
9.234/343.564
"Top 10%"
Direktion top 3
Robert Marc Douek 1 | Direktør |
Bestyrelse top 3
René Efraim Rechtman 1 | Bestyrelsesformand |
Jimmy Fussing Nielsen 57 | Bestyrelsesmedlem |
Erik Balck Sørensen 17 | Bestyrelsesmedlem |
Legale ejere top 3
25-33.32% | Kapitalen Aps | DK |
10-14.99% | Creandum IV, L.P. | GB |
10-14.99% | Danmarks Eksport- og Investeringsfond | DK |
Tegningsregler
Selskabet tegnes af en direktør i forening med et bestyrelsesmedlem, af to bestyrelsesmedlemmer i forening eller af den samlede bestyrelse.
Stamoplysninger baseret på CVR
Navn | Blast Aps |
Binavne | Blast Tech Aps, Rfrsh Aps, Rfrsh Entertainment Aps Vis mere |
CVR | 38074466 |
Adresse | Hauser Plads 1, 3, 1127 København K |
Branche | Andre sportsaktiviteter [931900] |
Etableret | 08-10-2016 (7 år) |
Første regnskabsperiode | 08-10-2016 til 31-12-2017 |
Virksomhedsform | Anpartsselskab |
Antal ansatte | 61 (årsværk:61) |
Reklamebeskyttelse | Nej |
Revisor | Deloitte Statsautoriseret Revisionspartnerselskab siden 12-06-2017 |
Regnskabsperiode | 01-01 til 31-12 |
Selskabskapital | 365.014 DKK 371.209 DKK (31-08-2023 - 19-12-2023) 358.819 DKK (09-07-2023 - 30-08-2023) 305.309 DKK (21-07-2021 - 08-07-2023) 240.074 DKK (01-12-2020 - 20-07-2021) 223.480 DKK (09-11-2020 - 30-11-2020) |
Vedtægter seneste | 04-04-2024 |
Medlem af brancherne
- Andre sportsaktiviteterNACE6 indeholdende 1.786 virk.
- SportNACE3 indeholdende 6.240 virk.
- Sport, forlystelser og fritidsaktiviteterNACE2 indeholdende 7.229 virk.
- Kultur, forlystelser og sportNACE1 indeholdende 22.121 virk.
Formål
Virksomhedens formål er at drive virksomhed med professionel e-sport og dermed beslægtede aktiviteter herunder holdingvirksomhed.
Regnskab
2022 | 2021 | 2020 | |
---|---|---|---|
Valuta/enhed | 000' DKK | 000' DKK | 000' DKK |
Omsætning | 235.531 +369% | 50.177 +5% | 47.811 -28% |
Bruttofortjeneste | -4.830 - | -13.713 - | -49.177 - |
Årets resultat | 13.827 - | -92.803 - | -85.597 - |
Egenkapital | 64.399 +21% | 53.414 +25% | 42.734 - |
Balance | 296.313 +78% | 166.908 +38% | 121.099 +262% |
Ledelsesberetning
Development in activities and financesBLAST Premier revenue increased driven by growth in Blast Commercial revenue. Sponsorship and Media Rights continued to be key contributors of revenue. Premier signed a new three-year city agreement with Abu Dhabi to host the Premier World Final, covering 2022-2024.
FNCS revenue grew significantly versus 2021. The relationship with Epic significantly expanded in 2022. BLAST co-created three online events and the Raleigh Fortnite Invitational arena event.
Revenue from other tournaments declined. This is due to our strategy to concentrate our activities on ecosystems where we can build meaningful scale.
Cost of Sales growth was attributable to the Company’s growth and the celebration of more arena events as Covid restrictions mostly came to an end. Gross Margin improved, a result of the larger scale achieved in Premier and the accretive contribution of FNCS.
Capital expenditure investments were made into our Copenhagen studio and broadcast technology equipment. These investments enabled BLAST to increase broadcast production volume and production specification. For example, on Fortnite, BLAST delivered 3 studio and 1 live arena productions. For the live arena production, BLAST invested in technology to deliver broadcast streams for 100 simultaneous competing players and at 4K resolution.
Capital expenditure investments were also made into the continued development of the BLAST.tv consumer platform. We built a custom Content Management System, proprietary video streaming stack, user profile system and various Mini-Games.
Liquidity
In 2022, BLAST secured a €10m loan from an entity wholly owned by one of our major shareholders. The cash position at the end of 2022 was €9m. It is management's assessment that BLAST has sufficient liquidity to continue operations in FY23 and beyond.
FNCS revenue grew significantly versus 2021. The relationship with Epic significantly expanded in 2022. BLAST co-created three online events and the Raleigh Fortnite Invitational arena event.
Revenue from other tournaments declined. This is due to our strategy to concentrate our activities on ecosystems where we can build meaningful scale.
Cost of Sales growth was attributable to the Company’s growth and the celebration of more arena events as Covid restrictions mostly came to an end. Gross Margin improved, a result of the larger scale achieved in Premier and the accretive contribution of FNCS.
Capital expenditure investments were made into our Copenhagen studio and broadcast technology equipment. These investments enabled BLAST to increase broadcast production volume and production specification. For example, on Fortnite, BLAST delivered 3 studio and 1 live arena productions. For the live arena production, BLAST invested in technology to deliver broadcast streams for 100 simultaneous competing players and at 4K resolution.
Capital expenditure investments were also made into the continued development of the BLAST.tv consumer platform. We built a custom Content Management System, proprietary video streaming stack, user profile system and various Mini-Games.
Liquidity
In 2022, BLAST secured a €10m loan from an entity wholly owned by one of our major shareholders. The cash position at the end of 2022 was €9m. It is management's assessment that BLAST has sufficient liquidity to continue operations in FY23 and beyond.
30-06-2023