Virksomhedsform
Anpartsselskab
Etableret
2016
Størrelse
Små
Ansatte
35
Omsætning
236 MDKK
Bruttofortj.
-4.829.855 DKK
Primært resultat (EBIT)
-39.820.379 DKK
Årets resultat
14 MDKK
Egenkapital
64 MDKK
annonce

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Rang Årets resultat

Rang i branche
2/377
"Top 10%"
Rang i Danmark
9.234/343.564
"Top 10%"

Direktion top 3

Robert Marc Douek 1Direktør

Bestyrelse top 3

René Efraim Rechtman 1Bestyrelsesformand
Jimmy Fussing Nielsen 57Bestyrelsesmedlem
Erik Balck Sørensen 17Bestyrelsesmedlem

Legale ejere top 3

Tegningsregler

Selskabet tegnes af en direktør i forening med et bestyrelsesmedlem, af to bestyrelsesmedlemmer i forening eller af den samlede bestyrelse.

Stamoplysninger baseret på CVR

NavnBlast Aps
BinavneBlast Tech Aps, Rfrsh Aps, Rfrsh Entertainment Aps Vis mere
CVR38074466
AdresseHauser Plads 1, 3, 1127 København K
BrancheAndre sportsaktiviteter [931900]
Etableret08-10-2016 (7 år)
Første regnskabsperiode08-10-2016 til 31-12-2017
VirksomhedsformAnpartsselskab
Antal ansatte61 (årsværk:61)
ReklamebeskyttelseNej
RevisorDeloitte Statsautoriseret Revisionspartnerselskab siden 12-06-2017
Regnskabsperiode01-01 til 31-12
Selskabskapital365.014 DKK
371.209 DKK (31-08-2023 - 19-12-2023)
358.819 DKK (09-07-2023 - 30-08-2023)
305.309 DKK (21-07-2021 - 08-07-2023)
240.074 DKK (01-12-2020 - 20-07-2021)
223.480 DKK (09-11-2020 - 30-11-2020)
Vedtægter seneste04-04-2024

Medlem af brancherne

Formål

Virksomhedens formål er at drive virksomhed med professionel e-sport og dermed beslægtede aktiviteter herunder holdingvirksomhed.

Regnskab

 202220212020
Valuta/enhed000' DKK000' DKK000' DKK
Omsætning
235.531
+369%
50.177
+5%
47.811
-28%
Bruttofortjeneste
-4.830
-
-13.713
-
-49.177
-
Årets resultat
13.827
-
-92.803
-
-85.597
-
Egenkapital
64.399
+21%
53.414
+25%
42.734
-
Balance
296.313
+78%
166.908
+38%
121.099
+262%

Ledelsesberetning

Development in activities and financesBLAST Premier revenue increased driven by growth in Blast Commercial revenue. Sponsorship and Media Rights continued to be key contributors of revenue. Premier signed a new three-year city agreement with Abu Dhabi to host the Premier World Final, covering 2022-2024.

FNCS revenue grew significantly versus 2021. The relationship with Epic significantly expanded in 2022. BLAST co-created three online events and the Raleigh Fortnite Invitational arena event.

Revenue from other tournaments declined. This is due to our strategy to concentrate our activities on ecosystems where we can build meaningful scale.

Cost of Sales growth was attributable to the Company’s growth and the celebration of more arena events as Covid restrictions mostly came to an end. Gross Margin improved, a result of the larger scale achieved in Premier and the accretive contribution of FNCS.

Capital expenditure investments were made into our Copenhagen studio and broadcast technology equipment. These investments enabled BLAST to increase broadcast production volume and production specification. For example, on Fortnite, BLAST delivered 3 studio and 1 live arena productions. For the live arena production, BLAST invested in technology to deliver broadcast streams for 100 simultaneous competing players and at 4K resolution.

Capital expenditure investments were also made into the continued development of the BLAST.tv consumer platform. We built a custom Content Management System, proprietary video streaming stack, user profile system and various Mini-Games.



Liquidity
In 2022, BLAST secured a €10m loan from an entity wholly owned by one of our major shareholders. The cash position at the end of 2022 was €9m. It is management's assessment that BLAST has sufficient liquidity to continue operations in FY23 and beyond.
30-06-2023

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