Generer rapport
Virksomhedsform
Anpartsselskab
Etableret
2013
Størrelse
Mikro
Ansatte
-
Omsætning
1.023
MDKK
Bruttofortj.
193
MDKK
Primært resultat (EBIT)
193
MDKK
Årets resultat
171
MDKK
Egenkapital
423
MDKK
Reklamebeskyttet virksomhed
Denne virksomhed er reklamebeskyttet. Det betyder bl.a. at oplysningerne ikke må bruges til reklamehenvendelser. annonce
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Rang Årets resultat
Rang i branche
4/1.248
"Top 10%"
Rang i Danmark
955/342.443
"Top 10%"
Direktion top 3
Bestyrelse top 3
Asbjørn Malte Søndergaard 7 | Bestyrelsesmedlem |
Morten Nielsen 4 | Bestyrelsesmedlem |
Peter York Levin 1 | Bestyrelsesmedlem |
Legale ejere top 3
66.67-89.99% | Tactile Holding Aps | DK |
10-14.99% | Index Ventures Growth IV (Jersey) L.P. | GB |
Tegningsregler
Selskabet tegnes af en direktør, af to bestyrelsesmedlemmer i forening, eller af den samlede bestyrelse.
Stamoplysninger baseret på CVR
Navn | Tactile Games Aps |
Binavne | Tactile Entertainment Aps Vis mere |
CVR | 32319882 |
Adresse | Vestergade 33, 2, 1456 København K |
Branche | Udgivelse af computerspil [582100] |
Etableret | 24-04-2013 (10 år) |
Første regnskabsperiode | 24-04-2013 til 31-12-2013 |
Virksomhedsform | Anpartsselskab |
Antal ansatte | - |
Reklamebeskyttelse | Ja |
Revisor | Pricewaterhousecoopers Statsautoriseret Revisionspartnerselskab siden 06-07-2023 |
Regnskabsperiode | 01-01 til 31-12 |
Selskabskapital | 130.995 DKK 139.795 DKK (13-03-2020 - 02-06-2020) 123.820 DKK (18-09-2014 - 12-03-2020) 117.820 DKK (25-04-2013 - 17-09-2014) 80.000 DKK (24-04-2013 - 24-04-2013) |
Vedtægter seneste | 16-05-2023 |
Medlem af brancherne
- Udgivelse af computerspilNACE6 indeholdende 396 virk.
- Udgivelse af softwareNACE3 indeholdende 2.060 virk.
- UdgivervirksomhedNACE2 indeholdende 4.822 virk.
- Information og kommunikationNACE1 indeholdende 42.938 virk.
Formål
Selskabets formål er at udvikle, sælge og distribuere computerspil og dermed forbundet virksomhed.
Regnskab
2022 | 2021 | 2020 | |
---|---|---|---|
Valuta/enhed | 000' DKK | 000' DKK | 000' DKK |
Omsætning | 1.023.386 -17% | 1.233.194 -8% | 1.342.365 +212% |
Bruttofortjeneste | 192.832 +281% | 50.660 - | -156.178 - |
Årets resultat | 171.158 +226% | 52.441 - | -157.289 - |
Egenkapital | 423.478 +67% | 253.028 +26% | 200.059 +666% |
Balance | 488.300 +52% | 321.022 -2% | 327.538 +139% |
Ledelsesberetning
Development in activities and financial matters
Net income or loss from ordinary activities after tax totals DKK 171.158.314 against DKK 52.441.056 last year. The management considers the net profit for the year satisfactory.
During the reporting period, the mobile gaming market experienced challenges and stagnation. This was primarily influenced by two key factors: the policies implemented by Apple, specifically the App Tracking Transparency (ATT) framework, and a general slowdown in the financial environment.
The introduction of the ATT framework by Apple, which aimed to enhance user privacy by giving users control over app tracking, had an impact on the mobile gaming industry. The implementation of stricter privacy regulations limited the ability of game developers to track and target users, thereby affecting user acquisition and targeted advertising efforts.
In addition, the financial environment witnessed a general slowdown, with economic uncertainties impacting consumer spending patterns. This had a dampening effect on the overall growth and monetization potential of the mobile gaming market.
Financial resources
Given the challenges faced by the mobile gaming market during the reporting period, the Tactile Games Group adopted proactive strategies to navigate the landscape. While the market experienced stagnation, our company implemented effective cost management measures, optimized monetization strategies, and focused on retaining and engaging our existing user base. These efforts helped us maintain stable revenues and mitigate the impact of the overall market conditions.
Net income or loss from ordinary activities after tax totals DKK 171.158.314 against DKK 52.441.056 last year. The management considers the net profit for the year satisfactory.
During the reporting period, the mobile gaming market experienced challenges and stagnation. This was primarily influenced by two key factors: the policies implemented by Apple, specifically the App Tracking Transparency (ATT) framework, and a general slowdown in the financial environment.
The introduction of the ATT framework by Apple, which aimed to enhance user privacy by giving users control over app tracking, had an impact on the mobile gaming industry. The implementation of stricter privacy regulations limited the ability of game developers to track and target users, thereby affecting user acquisition and targeted advertising efforts.
In addition, the financial environment witnessed a general slowdown, with economic uncertainties impacting consumer spending patterns. This had a dampening effect on the overall growth and monetization potential of the mobile gaming market.
Financial resources
Given the challenges faced by the mobile gaming market during the reporting period, the Tactile Games Group adopted proactive strategies to navigate the landscape. While the market experienced stagnation, our company implemented effective cost management measures, optimized monetization strategies, and focused on retaining and engaging our existing user base. These efforts helped us maintain stable revenues and mitigate the impact of the overall market conditions.
03-07-2023